Capcom has got some new footage of Rocketmen: Axis of Evil up on the official site. It's definitely worth a look if you like the frantic action of a Smash TV, the weapons of a Contra, and the idea of 4-player co-op.
Rocketmen appears chock full of non-stop action and screens filled with bullets. Surely the game will look great on a nicely-sized HD screen but (with everything going on) I wonder how it will translate for the non-HD crowd. Opinions?
After a flurry of activity and information about Rocketmen: Axis of Evil back in August, Capcom has been very quiet about the game.
However, the refreshingly forthwright Christian Svensson (Sr. Director of Strategy at Capcom) has blessed us with more knowledge. And what's better, it's about the release date. On the Capcom forums he says:
Release, worldwide, cross platform is targeting mid-late October (slightly later than originally envisioned as we've decided to do full localization for Europe) however we need to find a window where both XLA and PSN can prop as near simultaneously as possible, which doesn't always work on our schedule. So long story short, it could be a bit later due to factors out of our control.
Sounds like we'll be playing this game within the month. And finally a bit of news that is positive for Europe (as opposed to the usual contest/free game that you unfortunates don't get) -- full localization. Cause to celebrate?
[via Capcom Forums, thanks prym3]
Do you like the idea of a Smash T.V., Team Fortress 2 mashup with a hint of Magic: The Gathering style collecting and customizing? Then read on!
Capcom recently announced it (amongst many others at their Gamers Day) and now Worthplaying has posted a short preview of Rocketmen: Axis of Evil with screenshots galore. The game, developed by A.C.R.O.N.Y.M. Games and slated for release on XBLA and Playstation Network this Fall, is described as a sci-fi arcade shooter sporting Geo Wars style controls. The main attractions: Customization of your Space Pirate, miniature Team Fortress 2 style cel-shaded characters, and up to four player online and offline co-op.
For your edification: The game derives from a Constructible Strategy Game, or CSG, created by WizKids. What is a CSG? Don't ask me or Worthplaying, ask wikipedia, and then go to WizKids' site and prepare to feel really geeky.