In totally unsurprising (but fun) news, D3 has subtly informed the world of the presence of a Puzzle Quest sequel. Thanks to the hawk-like eyes over at Joystiq, D3's most recent press release has provided such important information to the masses. The game is slated to arrive this calendar year.
What can we expect in a sequel to Puzzle Quest? Surely there will be more jewel matching, spells, character classes, and pretty maps. Hopefully they'll avoid a repeat of some of those ridiculously impossible boss characters and the (hands down) worst voice acting in an XBLA game to date.
Seriously D3. I can't bear to hear that horribly fake sounding accent again.
Everyone is shocked. Rumor proved true. Puzzle Quest: Challenge of the Warlords, everyone's favorite match-three roleplaying game mashup (okay, only match-three RPG mashup), will be arriving in just two short days.
And what's tagging along beside it in the trip from vaporware to gaming reality is the little promotional car game that could: Yaris. Oh, and it's free. Yaris just went from your "whatever" list to your "download now" list, didn't it?
Oh, and Puzzle Quest is indeed 1200MSP. Let the debate begin!
Full details after the break.
[Update 2]: Apparently Yaris is only free/available in
the U.S./Canada North America. Mexico may commence rejoicing.
John Porcaro of Gamerscoreblog says:
The Yaris game isn't available worldwide because the game's portrayal and model options of the Yaris aren't available in all global markets, and the specific brand positioning of the Yaris is unique to the U.S. and Canada.
Since I seem to be the last to know about this I'll make it short. IGN is reporting that Puzzle Quest: Challenge of the Warlords is coming this Wednesday to XBLA. They are citing a mysterious press release (will someone please track this thing down for me) from publisher D3 which states that Puzzle Quest will arrive if "all goes well".
And here I was about to write a story about the recent appearance of a theme and picture pack for Puzzle Quest making me think the game was near. Silly me.
And in case, mysterious press releases aren't good enough for you, how about a very unsubtle visual hint seen this week OnTheSpot (at about 35:00-direct video player link).
Who's ready to shell out 1200MSP for some matchin' and questin' in and around good ol' Bartonia?
[via IGN, thanks Wasabi and McLean78]
Infinite Interactive, creators of current critical darling Puzzle Quest, are out to prove that the RPG/Puzzle mashup is here to stay. Not content to merely receive massive amounts of
cash praise for Puzzle Quest, they have begun development on Galactrix. Think, a sci-fi RPG version of Collapse. Bizarre? Maybe. Addictive? Probably.
Since Collapse is more "real-time puzzle game" (Am I coining a new phrase here? Apparently not.) Galactrix will differ from Puzzle Quest's turn-based combat. Infinite Interactive is also currently developing a multiplayer mode for up to 6 players where the players are spilt into 2 teams and each person moves in turn (sorry, no twitchy free-for-alls). But, that could all be completely changed before they are finished so don't get too excited.
They are only about 25% through development and have no publishers attached at this point so PC is the only slated target for the game. However, with the recent announcement of Puzzle Quest coming to XBLA, it's not hard to see how Galactrix would follow the same path (pending solid XBLA sales of Puzzle Quest, of course).
Hit the jump for a bunch of screens and the full (albeit short) interview with Steve Fawkner, CEO and Lead Designer at Infinite Interactive.