What would Llamasoft be if not completely nuts?
Well certainly not the developer of some of the quirkiest games to be found on the planet, that's for sure. So when they decided to show off part of their upcoming Title Grid Runner ++ do you think they could have put together a quick teaser and sent it off to IGN?
OF COURSE NOT!!!
Being some of the wackiest folks out of the UK, what they did was post of 10 minute clip of their plush Donkey. What some might miss at first glance of this clip, is that they also made sure you could make out about half of the screen in the background. A screen, that was proudly displaying a play through of the game. Just incase this isn't confusing enough, here's the actual video:
Gamerscoreblog has the details on an upcoming title update for Space Giraffe. It seems the leaderboards have become awash with people using nefarious means (read: exploits) to climb to the top. In response, Minter and crew have pushed an update out (arriving to us later this week) that will fix the following issues:
As a result of the update, the leaderboards will be reset and all will be well in the land of llamas. I assume that this update is the one we heard about last month.
Jeff Minter, creator of everyone's favorite love-it-or-hate-it shooting extravaganza Space Giraffe, is already hard at word on his next XBLA project. This time it's a reworking of his game PC Gridrunner++: Arse On Fire.
If Minter's history and the game's name weren't a clear indication, the original game is filled with shooting and enough f-bombs to make a sailor blush. I imagine that will change though as he brings the game to the Xbox 360 masses (with a presumably family-friendly E or E10 rating).
The game is already up and running with a Xbox 360 gamepad and has been tweaked to take advantage of the new-fangled aspect ratio of those High Definition TVs everyone is talking about these days. Here's the full quote from Minter's Live Journal (make of it what you will):
Work-wise, I'm now into the redesign of GR++ for XBLA. I already have it running modified for the different aspect ratio and working off the x360 pad as opposed to the mouse, and I'm changing and extending the gameplay; it'll be a much more involved game than the PC-only predecessor. I'm getting all the gameplay working first then I'll overhaul the graphics; we'll likely go for algo generated 3D shapes rather than the hand-drawn sprites of the PC original.
I'll bet we've got another love-it-or-hate-it game in the pipe to create more controversy and ecstasy.
If you don't mind foul language and songs about "w*nkers" then go here and get some Gridrunner for your PC. Go ahead and die on the first level and see what they say to you.
[via Stinkygoat's Live Journal, thanks dezombie and Blue_Falcon]
I know were a couple of days late with this news, but with Major Nelson's
podcast blogcast weighing in at just under two hours, it took a couple of attempts to get through it (remind me again why you can't fast forward music files on the 360?).
Jeff Minter, the creator of space giraffe, was on the latest episode talking about everything from his vast programming past to the OXM review. Disappointed as we were that it didn't turn into screaming tornado of cursing towards OXM, the end of the interview certainly peaked our interest.
Llamasoft is already discussing it's next title. Little is know about it at this point, but it will be a shooter, and it should be coming to XBLA.
Over on his stinkygoat blog, Mr. Minter has dropped a hint of an upcoming patch for his latest opus Space Giraffe. And by hint, I mean this statement:
We are going to release a small patch to fix a couple of minor issues that have come to our attention since launch.
Minter also notes that the (in his eyes) needlessly drawn out and bureaucratic process of releasing said fix contains "this massive, spirit-crushing inertia...that causes the pain". This derives from the sad fact that 5 minutes of code fixes necessitates a two week testing period prior to the patch's release.
It seems that being the proud papa of the sometimes beloved and often misunderstood Space Giraffe has taken its toll on Minter. The extended certification process for the game (and now for the patch) has worn him down. Here's hoping he is able to take the advice of his commenters and find someplace warm where people serve fruity drinks topped with umbrellas to get a little rest and time away from the screen.
[via stinkygoat's livejournal, thanks dezombie]
For all those still contemplating last week's XBLA offerings here are the results of our new community
fighting rating system:
The number inside the parens is the number of total votes that came from demo-only players. Thus, "2(1)" means two votes, one of which was made by a demo-only player.
[Update]: New votes from comments added.
Street Trace: NYC
Cost: 800 MSP
Thumbs?: Up - 4(0); Down - 1(1); Undecided - 0(0)
Highlights from the comments: "...a lot of variety", "online...an absolute blast", "Game play feels at least twice as fast as Wing Commander: Arena...", "A bit rough around the edges", "Too many buttons", "in the racing mode, it was too hard to find a good/safe route."
Cost: 400 MSP
Thumbs?: Up - 3(0); Down - 2(2); Undecided - 1(1)
Highlights from the comments: "Very creative game", "a modern 'arcade classic'", "Way too hard to determine when I'm about to die...Surprises and frustrates", "nearly impossible sell at 800 MSP, but at 400 MSP it's a bit tempting"
Now, I know there are more of you other there with strong opinions. Chime in already (witty banter optional). We need to hear from you so we don't miss the gems or buy the duds (money is tight after all). Feel free to comment here and I'll update the post as I can with the new numbers.
Calling all opinioned XBLA lovers! Wanna warn our community about a stinker of an XBLA game? Need to convince someone else to buy an XBLA game so you have a multiplayer buddy? You've come to the right post.
Since we lack the technology (as of this moment) to implement the oft discussed and desired XBLACRS (aka XBLArcade Community Rating System) I've decided to take matters into my own insane brain and hatch a post like no other. And this is that post (cue the trumpets).
Read the "rules" post-leap and then get to work!
I was wrong. SPFIITHDR let me down. But in its place are two other highly sought after titles beginning with the letter "S". The long awaited and gritty Street Trace:NYC is joined by Jeff Minter's triptastic Space Giraffe.
Both clock in at 800 MSP and They will be available at the usual time on this Wednesday, August 22nd. This marks an XBLA first: two new IPs debuting on the same day for 800 MSP each. Street Trace:NYC will be available at 800 MSP. Apparently, Gamerscoreblog got a little confused with all the dancing lights in Space Giraffe and tried to price it a little high but Jeff Minter says 400 MSP. And there was much rejoicing. Yay...
[Update]: Pricing information corrected. Stupid mistake ruined my whole post...grr...