The Screwjumper! contest has ended and using a highly complicated and sophisticated method (ok fine, we used random.org like everyone else ), we have determined who the winners are. The lucky winners are Tiltawhirl and Steakmancer who will be getting their codes via email later this week. We would like to thank everyone who entered the contest for their submissions, and would like to invite those of you who joined the site solely to enter the contest to stick around and maybe even post a couple of times in the forums.
Most of all we'd like to thank Frozen Codebase for donating the codes to their title that launches this Wednesday.
If when you pick up this title, make sure to send me an invite for some online, freefalling, corporation vandalizing action.
The Xbox 360 version of Xbox Live Arcade breaks the century mark this week with a licensed family oriented game and a new IP from Frozen Codebase and THQ. The games are Shrek-N-Roll and Screwjumper! respectively.
Are you more excited for puzzly family fare or base jumping while blowing stuff up?
Both games come in at 800MSP and will be available everywhere (except Korea and Japan) this Wednesday.
A game whose main characters only goal is to blow up the hard work of an evil empire? Mixing free-falling with explosions? The chance of getting the game for free? What's not to love?
With Screwjumper! coming out on Wednesday, our friends at Frozen Codebase have been kind enough to set us up with two free codes for the game. Leave a comment on this post between now and Monday night at 8pm (Eastern Time) to be entered into a random draw for one of the codes.
Before anyone asks, no this does not mean that you get the game before it comes out to the public.
Not only were Frozen Codebase nice enough to send us the codes, but they've also sent the very first screen shots showing off some sweet split-screen action!
A couple of weeks ago THQ released a press release mentioning their four upcoming titles. Of the four titles we knew about Screwjumper! and heard mention of the upcoming SponeBob game, but Elements of Destruction and Rocket Riot were new announcements. Unfortunately very little other details were given about these titles with the exception of Screwjumper!
Well lucky for us, that changes now.
THQ has been nice enough to send us some info and screenshots about the three new titles:
Elements of Destruction:
Developed By: Frozen Codebase
You are a force of nature. Move and manipulate Mother Nature to your design. The world is yours to control and destroy using forces of nature of your choosing. Each scenario offers unique locations, challenges and goals that cause the player to use the forces of nature in different ways.
•Start with lightening, tornadoes, and earthquakes and increase your power until you have mastered all of Mother Nature’s forces.
•Blow buildings apart, start raging fires and damaging lightning as you cause mayhem in towns, cities, and the countryside!
•Multiplayer modes include Cooperative, Competitive Destruction in both Online and Split-screen.
SpongeBob SquarePants Underpants Slam!
Developed By: Blitz Games
The guys from Frozen Codebase, the developers of the upcoming XBLA title Screwjumper!, were kind enough to not only answer some of our questions, but also send us the exclusive first screen shots of the game (click for full size!). While they wouldn't talk about any plans for DLC in the future, they describe the game in detail, and have certainly peeked my interest in what looks to be a fast paced, hectic, joyride.
Tell me a bit about yourself, and what you do at Frozen Codebase.
I appear to be Norb Rozek, d/b/a Rev. Norb. I was the lead designer on Screwjumper!, and my current title is "design director," which more or less means I run around doing whatever design chore falls in my lap that day while simultaneously trying to convince people half my age that they should pay attention to my input ((try it sometime, it's great)). I write documents, adjust other people's documents, place stuff, design stuff, request stuff, demand stuff, stamp my feet and throw fits, and spend a lot of time trying to define what the problem is and how to fix it. I find myself eating animal crackers for lunch a lot.
My name is Ben Geisler and I’m the managing partner of Frozen Codebase. Currently I’m fulfilling the role of Producer, although I served as both a Game Programmer and Technical Director on Screwjumper. As a producer, it basically means that I am the glue – or, as our developers call me, “Big Ben.” We use agile development at Frozen Codebase, so I run the scrum meetings, set priorities for our current bugs, and generally make sure everything is getting done. Finally, I am the interface to our publisher (THQ) and to Microsoft. But more importantly, last weekend “I closed Wolski’s” (in Milwaukee, WI), and I’m quite proud of it.
Frozen Codebase has a few former Garage Games people on the team. How has their presence and experience with Torque and with XBLA helped (or hindered) the project's progress?
This has been a great help to Frozen Codebase. On Screwjumper!, we were fortunate enough to have artist/designer Justin Kovac, programmer James Lupiani and designer Adam DeGrandis. All three of these developers had previously shipped Marble Blast Ultra. My own experience comes from “Triple-A” development houses like Radical Entertainment and Raven Software. As such, I was used to console development, but not the specifics of XBox Live Arcade functionality or the heavy restrictions on memory imposed by the platform.
Click the "Read More" link to see the whole Q&A (and another screenshot).
A little more than a month ago, the wonderful world of ESRB exposed to us the upcoming (and still emphatically titled) Screwjumper!. Speculation said this game would arrive XBLA-style and so it shall.
Just uncovered in Microsoft's backyard: Screwjumper!'s very own xbox.com page. Developed by Frozen Codebase and published by THQ and is billed as an Xbox 360 Exclusive.
So what the heck is a screwjumper? or screwjumping? or whatever the heck this game is about?
Basically, it appears to be a modern Paperboy. But you dive into mines with your jetpack instead of ride a bike. And there are aliens instead of gray houses. And you shoot high explosives instead of papers. But it's still all about destroying stuff (I know I hated actually delivering papers).
No screens yet, but descriptions are up on the site now.
[via xbox.com, thanks JDUDE11]
The good folks at Xboxic have done me the favor of uncovering the latest ESRB listing. Chiefly, the emphatically named: Screwjumper! Yes, with an exclamation point. Details of what this game is are thin on the ground. I figure it'll be a modern jump man with screws instead of gaps.
A suitably obtuse chain of information links this game to XBLA but (as is typical with ESRB announcements) we'll have to wait for the official announcement.