With far more in-depth questions than the usual prefab questionnaire some sites have used of late, Gamasutra has a great interview with Jacob Van Wingen, the studio founder of Gastronaut Studios. It covers their first XBLA game (on the original XBox) Fuzzee Fever, achievement design, and managing expectations for would be XNA developers. It's a must read for all of you (myself included) who are eagerly awaiting Small Arms.
You can check out the interview here.

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