Impressions on Keflings

Impressions on Keflings

First off, this game has me hooked hardcore. NinjaBee is kind of hit-and-miss for me, but I have purchased all of their games. Cloning Clyde was the last one I loved. The space station sim has some fundamental flaws as I see it, and I'm not into tactical combat that much.

I must, however, compare this game to the Settlers series. It's almost like this is a poorly-done clone of settlers. I don't know if that's quite right. It has the same fundamental design, but as I see it, it has more steps backwards than forwards from Settlers.

Really, so far, it has come down to two basic problems that I fear may stifle my enjoyment of the game entirely, but haven't quite yet.

First, the building system. To build something you have to create lots of little pieces, and walk back and forth over the map to construct the building one piece at a time. Talk about tedious. Why can't my keflings do some construction?

Second, resource distribution. I can't tell my Keflings to go to a storehouse, pick up a certain kind of resource, and take it to another? No, instead I have to make a stockpile of a mere 15 pieces, and then walk back and forth moving the stockpiles. yeech.

Other than these two pieces of tediousness, the game is really nice so far. we'll see if I stick with it long enough to finish.


Comments

hmm... its funny because

hmm... its funny because i didnt have any of those issues when i played the demo. I've fallen in love with this game from what i saw of the demo. The building i didnt have too much of a problem, but then again, my kingdom didnt extend past anything more than several houses, and the key buildings, but i can see why it might be tedious when you have a large settlement. As for the resources, it does sound pretty bad from your description, ill definately buy this game soon though. Thanks for your input.

I totally hear what you're

I totally hear what you're saying Measure. However, what I've discovered as I approached the "end game" content that the time required to gather the pieces necessary to contruct a new building was helpful because it allowed my worker bees to gather the resources necessary. Without that time spent going back and forth, I'd have just sat waiting for the gather to occur. And in the end I was doing MOST of the transfer of materials (Magic Powder, Silk, Bricks, and that carved wood) to my workshops by hand. Mainly because I could carry 25 units at a time and so I was much faster at it than my keflings and it allowed them to harvest more raw materials.

However, I do wish that as my carrying capacity grew (up to 25 units) that the "stockpiles" grew in accordance. Since they're capped at 15, I spent much more time avoiding building up unnecessary quantities of raw ingredients where I wouldn't need them.

The biggest problem I had was discovering that it was worth my while to clear the entire map of consumable resources instead of just harvesting the infinite resources at the edges. Why? Because clearing the map turns up more tools, upgrades, and most importantly love.

I think the game has taken me a bit to get used to though because I'm so used to tweaking out a game's system so that I can do everything faster and more efficiently, but Keflings actually feels like I should allow myself to slow down a bit, dress up the place, and focus on crafting a city instead of just milking it for personal profit. Perhaps I'm just not meant to be a dictator. (^_^)

LunarDuality -- "Indie is where it's at!"

I'm only about 4 hours in so

I'm only about 4 hours in so far I'm really digging it. I've nto been at all frustrated by the carrying back and forth of stuff. Partly because I took a phone call and forgot to pause the game so my Keflings were harvesting and transporting for 20 minutes without me. That gave me a nice stockpile.


I saw there were a couple multiplayer achievements. Anyone know how they work?

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