Sat, 2007-02-17 18:21 — Hexx
The Xbox Domain has [url=http://thexboxdomain.net/2007/02/16/developer-interview-team-17-worms/#more-1068]an interview with Martyn Brown of Team 17 about Worms[/url]. I thought one of the interesting parts of the interview was the part about not including as many goodies as previous Worms games (granted this game is releasing at a lower price point). Here is Martyn's response to that complaint.[quote]Firstly, we have to consider that not everyone has played the game, this is an opportunity for us to introduce the game to a new audience and because of that, we’ve presented a weapon set that we feel best describes the strategic balance of the game. Having a lot of super-weapons was good fun, but ultimately it watered down the strategic play that was so strong in say the original game and Worms 2. With so many weapons and options it can become unwieldy for new players and given we believe this is almost a fresh start for the series, we wanted people to enjoy the core game. When you play online you also want to know what type of game you’re playing and that wasn’t always the case with the expanded series, where users would configure very different schemes and again, if you were a new player, it was very difficult to feel your way around. Microsoft cites XBLA as a casual, fun place and we’ve kept things reasonably quick, easy and clear because of that. In terms of overall content, we’ve been buffered by an overall limit of 50mb which didn’t go too far given the amount of data in the game. [/quote]Head to the [url=http://thexboxdomain.net/2007/02/16/developer-interview-team-17-worms/#more-1068]Xbox Domain[/url] for the rest of the interview.
Comments
dpcough
9929
I also found interesting that when I asked about the response to lumines live was bad with DLC and if worms would recieve a similar response the response was this:
We certainly don’t wish to achieve similar criticisms. For a start our title is cheaper and the whole game is playable. Additional data will be a mixture of both free and cheap download options.
It didn't answer the full question, only half of it. She didn't say what we'd think, just that they try to avoid it.
And also, another Roboblitz dev interview will be released next week than an interview with the developers of Catan.