GDC: Castle Crashers Round-up

Besides E4 the most information that has come out of GDC has been for the Behemoth's future title, Castle Crashers. With the recent release of Alien Hominid it should come as no surprise that the release date for this title is no where close to anytime in the future, but what you may not have heard about is the rumor running rampant about the release being sometime in 2008. Joystiq has uncovered that the title does in fact have "about a year of development left". The reason for this super long "delay" can be partially attributed to the new size increase, which has allowed them to pack more content and features into the game. Castle Crashers also hit it big at the Game Developers Choice Awards (full results can be seen at Joystiq). The Behemoth took home both "Excellence in Visuals" and the Audience Award for Castle Crashers. There were many hands-on previews of the game, but we will just skip those and go straight to the movies for our hands-on impressions. After watching those videos, I must say that Castle Crashers is the game to watch for Xbox Live Arcade in 2008 AND 2007. What are your impressions?

Comments

Adding to the confusion

Adding to the confusion around Castle Crashers, Tom Fulp now says Castle Crashers will not exceed 50 megs. Apparently they enjoy spending the extra dev time spent cramming the game into 50 megs and have not requested a size limit increase?

Does this mean they could get the game out quicker if they requested the increase and went with say, a 52-meg size? I'm confused. XBLA, call your contacts at Behemoth and clear this up.

re: CC > 50 MB
Yeah, I'm completely confused at this. I listened to the on the spot again and it definately sounds like they are saying they want to go over the 50MB limit and add in extra stuff. I wonder if it sort of a we spoke to soon sort of thing. Maybe we should be reading it as we won't be going over 50 MB /wink /wink
more levels probably, more
more levels probably, more bad guys.

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