We all knew that Jeff Minter's Space Giraffe would be trippy. We all suspected the game would be "giraffetastic". But did anyone suspect the game would proudly proclaim "our Giraffe is in another castle" when you pass a level? I sure didn't. But now I know.
You won't need heavy drugs anymore, just watch this new Space Giraffe video. (Warning: Direct video link)
[via llamasoft]
Jeff Minter has posted a flashback inducing clip on his blog showing off "Space Giraffe". While the game is not quite done yet, you can definitely see the direction that he's heading. It's been along time since I've seen a game that you can instantly tell is going to be one of those games that people either love or hate, there wont be any in between here.
Check it out here.
Kornicos was nice enough to point out that Jeff Minter has updated his blog with more details about his upcoming XBLA title. The title certainly seems to be a lot further in developement since we first found out about the game. While the screenshots seem a bit hard to make out, he explains this problem like so:
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It's actually a lot easier to see what's going on when things move; this game is almost a worst case for screenshots since a lot of the structures are defined over time (it actually looks clearer on the pic with the plushies and monitor because the shutter speed is low enough that several frames got superimposed). You'll have to trust me when I say that it is actually quite clear in play to see what's going on! }:-)
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The game seems to have been given the working title of "Space Giraffe".
We'll bring you more information as it becomes available.
UPDATE: He's also posted the price ($5) and some "unlockable" info:
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nah, this is going to be cheap as chips, 400 MS notes and it'll be all yours :)
You'll also get new Neon effects supporting the webcam input as unlockables. That's to make up for the fact that MS stiffed me on doing a proper new version of Neon to truly support the cam, and instead have done some half-assed thing where they just superimpose some cam effect layers over existing Neon. I figure that was a bit rude, so I'll put some proper cam-Neon stuff in the new game by way of schooling };-).
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It seems that Jeff Minter, the creator of the 360's Music visualizer and the fantastic Tempest series, is working hard on an XBLA title. If you would like to read more about this title as well as look at some of the cool results of his "nice p-system generator to use for the explosions and stuff and initial tests of that being *really* nice" check out his blog here