Space Giraffe

Trip Without Using Drugs: Space Giraffe Video

We all knew that Jeff Minter's Space Giraffe would be trippy. We all suspected the game would be "giraffetastic". But did anyone suspect the game would proudly proclaim "our Giraffe is in another castle" when you pass a level? I sure didn't. But now I know.

You won't need heavy drugs anymore, just watch this new Space Giraffe video. (Warning: Direct video link)

[via llamasoft]

Space Giraffe Done

On his blog Jeff Mitner has announced that Space Giraffe is done. However, he mentions nothing about being done with certification yet or getting a release date slot. What does this mean? Space Giraffe is proably just code complete and hopefully will to go through certification and pass. It still could possibly be a month or so before Space Giraffe gets released! Don't fret though because Jeff gives us some great information about the scoring in his game. After the player dies a line graph is displayed showing their current score and their best score, which sounds like a very nice feature. For more information about this, check out his blog post.

Space Giraffe hits Alpha

Jeff Mitner sent word out today on [url=http://stinkygoat.livejournal.com/96738.html]his personal blog[/url] that Space Giraffe has hit the alpha stage of development. This means that come tomorrow (Wednesday). What does this mean for a release date for the title? Not much as games can get stuck in this early stage of testing and certification for a while as was talked about on the recently released [url=http://www.gamertagradio.com]Gamertag Radio Ep #85 Worms interview[/url].

Jeff Mitner later goes on to claim that "this is to Tempest what Llamatron was to Robotron", especially since Atari is brining Tempest out for Xbox Live Arcade sometime later this year. Hopefully, Jeff is right, and this new title will live up to the high standards set by his previous game.

Space Giraffe Spotted

Jeff Minter has posted a flashback inducing clip on his blog showing off "Space Giraffe". While the game is not quite done yet, you can definitely see the direction that he's heading. It's been along time since I've seen a game that you can instantly tell is going to be one of those games that people either love or hate, there wont be any in between here.

Check it out here.

Jeff Minter's XBLA title update

Kornicos was nice enough to point out that Jeff Minter has updated his blog with more details about his upcoming XBLA title. The title certainly seems to be a lot further in developement since we first found out about the game. While the screenshots seem a bit hard to make out, he explains this problem like so:

[quote]

It's actually a lot easier to see what's going on when things move; this game is almost a worst case for screenshots since a lot of the structures are defined over time (it actually looks clearer on the pic with the plushies and monitor because the shutter speed is low enough that several frames got superimposed). You'll have to trust me when I say that it is actually quite clear in play to see what's going on! }:-)

[/quote]

The game seems to have been given the working title of "Space Giraffe".

We'll bring you more information as it becomes available.

 

UPDATE: He's also posted the price ($5) and some "unlockable" info:

[quote]

nah, this is going to be cheap as chips, 400 MS notes and it'll be all yours :)

You'll also get new Neon effects supporting the webcam input as unlockables. That's to make up for the fact that MS stiffed me on doing a proper new version of Neon to truly support the cam, and instead have done some half-assed thing where they just superimpose some cam effect layers over existing Neon. I figure that was a bit rude, so I'll put some proper cam-Neon stuff in the new game by way of schooling };-).

[/quote]

Jeff Minter working on XBLA title

It seems that Jeff Minter, the creator of the 360's Music visualizer and the fantastic Tempest series, is working hard on an XBLA title. If you would like to read more about this title as well as look at some of the cool results of his "nice p-system generator to use for the explosions and stuff and initial tests of that being *really* nice" check out his blog here

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