Interviews
IGN's Five Part XBLA Feature
Over the next week or so, IGN will have a five part feature focused around XBLA. This series promises to reveal some new XBLA games, so stay tuned. The first part of this feature is part 1 of IGN's new interview with XBLA's Greg Canessa. Check it out.
Greg Canessa Interviewed
Joystiq has interviewed XBLA's Greg Canessa, and some interesting things came out of this, including:
- Texas Hold 'em Poker will not be free
- Texas Hold 'em Poker will have a 'bankroll' system
- The next batch of XBLA games will be announced in around a week
- Releases have been secretly cuing up
Small Arms Q&A
Recently we had a chance to ask a few questions of both Jacob Van Wingen (Founder, Director, Programmer) and Don Wurster (Co-Director, Programmer) of Gastronaut Studios.
Check out there answers and some screenshots (although they "aren't final and things are likely to change before release") after the jump
Roboblitz CTO interviewed
"Thrills Killa" is at it again, this time bringing us an interview with Chief Technical Officer of Naked Sky, Joshua Glazer.
While most XBLA developers are quick to avoid any specifics when it comes to pricing, Joshua is very specific in his "1,200 Points" answer. Another interesting answers was to the multi-player question where he talks about how the initial offering of Roboblitz won't have multi-player but rather it will show up later in an expansion (no doubt a move to keep under the 50MB limit).
You can check out the whole interview here
Mad Tracks Interview
Denis Bourdain, VP Business Dev at Load Inc, see picture bellow, took some time out of his busy schedule to answer a few quesitons about the upcoming Mad Tracks. He answers questions about pricing, DLC, and a release time frame (just an estimate of course, this is XBLA after all :) )
Read it all after the break
Gamespot Interviews Streamline Studios
During E3, Gamespot got the chance to interview Hector and Alexander Fernandez from Streamline Studios, makers of the upcoming Hoopworld. While there was no real "new" info, they do have a few game play videos sprinkled through out.
You can check it out here.
SNK Playmore USA President shows MS no love
In quite a candid interview with advanced media network, Ben Herman, president of SNK Playmore USA goes on the offensive against Microsoft and there Memory Constraints. While showing love for the Wii's Virtual Console, stating "It's a tremendous idea. Even though there were no details.", he slams MS for the 50MB limit saying "They want us to compress it. Maybe we can't compress it. ".
Maybe it's just me, but if Naked Sky Entertainment, makers of Roboblitz can get the Unreal Engine 3 down to that size, I have a hard time believing that it's impossible to get Baseball Stars Professional down to that size.
Check out the whole interview here.
Hoopworld CCO Interviewed
Thrills Killa, over at xbox360news.com, is at it agian. This time he has an interview with Hector R. Fernandez, the Chief Creative Officer at Streamline Studios.
Head over and check out what he had to say
VGM interviews Aaron Greenberg, head of Xbox Live Marketplace
Early this morning, VGM posted there latest podcast complete with an interview with Aaron Greenberg, who is the head fo the XBox Live Marketplace. One of the more interesting bits of the interview is when he talks about the possibility of Rare IP coming to XBLA. While he seems to say that Nintendo 64 games, specifically Golden Eye, are a little on the large side and are not currently in the works, he seems to imply that itβs just a matter of time. Greenberg also makes it sound as if we may see some 8 and 16-bit titles first.
R.C. Pro-Am and Battletoads anyone?
Head over and check out the podcast here.
Mad Tracks VP interviewed.
Thrills Killa, over at xbox360news.com, has an interview with Dennis Bourdain, a VP of Business Development, at Load inc.
Head over and check out what the ex UBI employee had to say
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