Roboblitz

2007 IGF entries announced, 3 XBLA titles included.

The people who run the Independent Games Festival have announced the entries for the 9th iteration of the show. While many of the games are completely unknown to the general public, this is not due to the quality of the game but rather due to the lack of marketing budget. So next time you get sick of Tony Hawk 52 or Madden 78 check out this list for some great games.

Another thing to note that three upcoming XBLA games are on the list; Load Inc's Mad Tracks, Naked Sky's RoboBlitz, and The Behemoth's Crashers.

You can check out the list here.

administrator – Thu, 2006 – 09 – 14 16:00

Roboblitz CTO interviewed

"Thrills Killa" is at it again, this time bringing us an interview with Chief Technical Officer of Naked Sky, Joshua Glazer.

While most XBLA developers are quick to avoid any specifics when it comes to pricing, Joshua is very specific in his "1,200 Points" answer. Another interesting answers was to the multi-player question where he talks about how the initial offering of Roboblitz won't have multi-player but rather it will show up later in an expansion (no doubt a move to keep under the 50MB limit).

You can check out the whole interview here

administrator – Tue, 2006 – 06 – 06 07:49

Roboblitz gameplay trailer

So it seems someone has found and posted a game play trailer for Roboblitz on YouTube. After seeing it, I must say that my excitement level has gone way up.

check it out here

administrator – Mon, 2006 – 05 – 15 23:13

Roboblitz Site launches

Ok so this one got lost in the GDC buzz, but last week Naked Sky Entertainment, Inc. launched a new site for there upcoming game Roboblitz. While the site still seems to be in the infant stage, it’s good to see that it’s moving along. Most of the news about this game so far seems to be on the technical side and centers around them getting the Unreal Engine 3 into a tiny 50MB. Looking at the screenshots, this game definately looks like it will be in a class of it’s own graphically on XBLA, let’s just hope the gameplay can keep up.

administrator – Thu, 2006 – 03 – 30 15:03

RoboBlitz drops the bulk

According to a news release on TeamXBox, Naked Sky Entertainment has selected Allegorithmic’s ProFX procedural texture authoring and rendering system for there upcoming XBLA Title RoboBlitz. What this means is that instead of shipping all of the textures for the game with the title (making it upwards of 1 gig of space) they will create the textures on the fly.
This is a major step in getting the game to be under the 50mb limit for XBLA, something that many people scoffed at when it was announced that RoboBlitz would be using the Unreal 3 Engine.
More info as it comes in…

administrator – Wed, 2006 – 03 – 08 01:40
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