RoboBlitz drops the bulk

According to a news release on TeamXBox, Naked Sky Entertainment has selected Allegorithmic’s ProFX procedural texture authoring and rendering system for there upcoming XBLA Title RoboBlitz. What this means is that instead of shipping all of the textures for the game with the title (making it upwards of 1 gig of space) they will create the textures on the fly.
This is a major step in getting the game to be under the 50mb limit for XBLA, something that many people scoffed at when it was announced that RoboBlitz would be using the Unreal 3 Engine.
More info as it comes in…


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