Street Trace: NYC Interview

There's a great Street Trace: NYC interview over at XBLA INFO,, since it's coming from fans it has better questions than the generic big gaming site questions. The questions included why it wasn't released as February, controls, conbat, controls and AI. Here's a sample.
How does the combat aspect of the game work? There are 4 different weapons, each with its own purpose. The combat is a good blend of action and strategy, the challenge being how you use your weapons based on the given situation. The player’s objectives change within the game depending on the type of game, the environment or who is in the lead. You could be trying to take down as many people as you can, trying to get to a flag, trying to take out a target, trying to hold onto a lead in a race or trying to run away and hide (which is difficult). The mines are great in some of the tighter arenas and for trying to hold onto first in a race. The laser is a great precision weapon from a distance or in open spaces, excellent for taking out a flag carrier. Stampedes (it fires a spread of heavy, bouncing projectiles) are great for clearing a path during a race and can also be used as kind of “sawed off” shotgun if you’re quick enough to get someone up close. The heat seeking rockets are a great mid-range weapon for knocking someone off of their board but are tougher to use in closer quarters. The board also plays a factor as it has shields, jump, engine and boost units that can all be upgraded along with the guns. Boost really helps for escaping and jump is great for maneuvering around the arenas and hitting shortcuts in the races. Shields are important as well, you won’t get far near the end of a long tournament if you haven’t upgraded your shields a bit.
Make sure you at least skim the full version of the interview if you're interested in Street Trace: NYC.

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