So after hinting about it in our interview, Ninja Bee anounced Cloning Clyde, A side-scrolling platformer game. While there is no info as to a release date, the offical game page lists the game features as:
The full game lets you save your progress (including unlocked achievements and gamer pictures), and includes:
So head over there now to check out the game and some of the screenshots
Jeremy Throckmorton and Steve Taylor of NinjaBee let us fire a few questions at them and came up with some interesting answers, including a great line by Jeremy that will certainly become a standard question in all of our upcoming interviews: “Is a game from ten years ago a threat to a truly new and unique game?”
[XBLArcade.com] Could you please say who you are and what your role in the company is?
[Jeremy] Hi. My name is Jeremy Throckmorton, and I’m one of the NinjaBee designers. For anyone who wants to look me up on Xbox Live, my gamertag is Marmosetofdeath.
[Steve] I’m Steve Taylor (gostay on Xbox Live). I’m a programmer, and part of the team that made Outpost Kaloki X.
[XBLArcade.com] Did Wahoo submit an application to Microsoft to be part of XBLA or did Microsoft come to you?
[Steve] Sort of both. I had known Ross Erickson for a few years, and we started talking to him in general about possibilities for projects we could do with Microsoft. One of the things Ross suggested was XBLA, and after very little discussion it was clear what a fantastic opportunity this would be for Outpost Kaloki. Since Outpost Kaloki was originally designed as a console title, this was an amazing chance to realize the original vision we had for the game, and we jumped on it.
[XBLArcade.com] Will you have a booth at E3? and if so will you be showing off existing or upcoming properties?
[Steve] We won’t have our own booth at E3, but some of the things that we’re working on now (as Wahoo Studios and as NinjaBee) will be showing there, including, we hope, NinjaBee’s next XBLA game.
[XBLArcade.com] What are some of the biggest differences between developing for an XBLA game as opposed to a regular game?
[Jeremy] A Live Arcade game is smaller to a regular Xbox 360 game in just about every conceivable way. I guess it could be argued that size is the only real difference. For us at the NinjaBee hive, that means the budget is smaller, the development schedule is shorter, and the data size of the game has to be kept way down. When compared to other 360 games even the number of Achievements and Gamerpoints we can award is smaller. Fortunately, the one thing that doesn’t change is the focus on fun and gameplay. In some ways the smaller scope makes it easier for us to focus on the gameplay more than we could with a larger game.
So as is a well known fact now there are two achievements that cannot be reached in both Outpost Kaloki X and Hardwood Hearts. The Achievements are: Outpost Kaloki X
Hardwood Hearts
Both games have cause gamers to flock to the developers board demanding that things be set right, this is where things differ… Let me pause it here and state for the record that I do own both games and while I do enjoy Hearts, Kaloki is one of my favorite games available for the 360. The developer for Kaloki is NinjaBee. The have been very tight lipped about a fix (to the point of never even saying that there would be one) and have gone on to paint the picture that the reason they aren’t saying anything is that Microsoft won’t let them. This is exactly what you would expect from a developer and what you would expect from Microsoft. Until… Silver Creek Entertainment is the company that has put out Hearts, and they have been, in stark contrast, extremely open about a fix, stating a couple times a day what the status is and what exactly it will contain. All in all you have to hand it to Silver Creek for being so open about it. My guess, based on the way ninjabee is going about this, is that there will never be a fix for Kaloki, mostly due to the game not being set up to allow it. More info as it comes in…