Poker Smash patched

When Void Star Creations' Poker Smash hit the Xbox Live Arcade service back in February, it was meet with almost unilateral praise. That was until people started reporting that the game was freezing up on them. A couple times now while playing along, I've experienced the dreaded freezing issues that the title suffered from.

That's right, past tense.

Drew from Void Star has given us the good word that next time you load up Poker Smash, you should be asked to update the title with the latest patch. On top of the freezing fixes, you should also see the glitched Achievements taken care of, as well as a fix related to Timed mode stats.

Isn't it nice when a developer will actually tell you what changes they are making to something you've paid for?

Comments

how nice
Its nicer when they fully test a product so that it works when you spend your money on it.
lol, how true! The "it

lol, how true!

The "it worked find on debug machines" line is starting to get old. Can't MS figure out a way to let developers test on bloody retail machines? I mean if XNA developers can, why can't XBLA developers?

Didn't Poker Smash come out

Didn't Poker Smash come out in February? Glad for the patch.

yeah, I'm an idiot! I

yeah, I'm an idiot! I fixed it

the development machines have the same hardware
Thats just an odd statement for them to make. The only difference between the development kit and the retail box is that the dev kit has a DVD-WR drive, a larger hard drive for storage of various builds, and an interface to load different image files. And if MS wont provide them with a retail box, spend the $200 bucks and buy one.
While it is an odd

While it is an odd statement, they are cetainly not the only ones making it.

Something is hideously broken in the way that the Certification is being done if these issues (that supposedly don't happen on dev kits) can constantly slipp through.


Also, the dev kits have more differences then that, with different versions of the XDK (to allow for better debugging).

I would find it incredibly

I would find it incredibly silly if MS has not designed a way to test an unreleased XBLA title directly on a retail console. If the Unplugged collection can play from a disc and the 360 can play burnt discs then the jump shouldn't be that copmlicated.

If there isn't a way to directly test an XBLA title on an off the shelf unit then the certification processes don't mean that much (which we have seen in practice). Because it works on the dev system does not mean it will work the same on the retail system. That is false logic since they are not the same system software etc.

Sigh, if this is the reason for a lot of the bugs in XBLA releases then that is sad.

Actually I don't think that

Actually I don't think that it's just XBLA that suffers from this problem. Isn't rockstar stating this issues as to why Bully is broken?

There may be retail titles

There may be retail titles suffering from similar problems, but Rockstar is not the best example. They do some great innovation, but stability and poor debugging have plagued them since day one.

Although, I am curious about netcoding in general on test systems considering how many games suffer different variations of similar issues. Hmmm...

COD4 is the first game in a long time which I haven't had any major connection issues with (so far) and that is actually making me interested in renewing my gold membership.