Puzzle Quest Expansion Launches This Week

puzzlequestlogo 360Sync nailed down a date with publisher D3 for the new Puzzle Quest: Challenge of the Warlords expansion.  Puzzle Quest: Challenge of the Warlords - Revenge of the Plague Lord (could the name be any longer?) launches this week on Wednesday, July 23rd, 2008.

The basic details are as follows:

  • Four new hero classes: Bard, Rogue, Ranger, and Warlock
  • New area on the southern map
  • 25 new quests
  • 50 new spells
  • 40 new items
  • New monsters, bosses, and a new archenemy
  • Adventure with new or existing characters
  • 3 new achievements
  • Level cap raised to 60

All that content will set you back 700 MSP.  The expansion arrives on the heels of Puzzle Quest's induction into the Arcade Hits portfolio (which meant a drop to 800 MSP from 1200 MSP).  Good timing or clever marketing?  You decide.

Anyone looking to snap this up on Wednesday or are there other games you'd prefer to play?

[via 360Sync]

Comments

700 points? Why? I have been

700 points? Why?

I have been waiting for the expansion but 700 points is such an odd number. Why do they randomly have these prices which do not cleanly split point cards nor credit card point amounts?

Why? WHY?!

I think they just like to mess with us. The same goes with those people who put weird-numbered achievements in games. 1 pt, 399 pts, 16 pts, 4 pts. GRRR!!! 5 or 10, people, 5 or 10! or 0. Those are funny.

How long did I wait for this

How long did I wait for this one...?! :)

Oh yes, I will buy it as soon as it arrives - you can bet on that! :)

Odd achievement pts are a

Odd achievement pts are a bit annoying, indeed. As to why the expansion is 700MSP -- probably because it's codenamed "Puzzle Quest 1.5" because it has "so much content". Therefore they were thinking, we'll charge $10...but someone said...wait...the game is going down to $10...we have to undercut that. And thus, a randomly chosen 700 MSP is born.

As to whether I will pick this up...I haven't decided. I enjoyed Puzzle Quest but some of those battles got pointlessly impossible out of nowhere and made me hate the game a bit. We'll see...

LunarDuality -- "Indie is where it's at!"