Microsoft has put out the following announcement:
[quote]
Experience the power of the Unreal Engine 3 for the first time in an Xbox Live Arcade game in “RoboBlitz,” this week’s Xbox Live Arcade Wednesday’s release. This independently developed breakthrough game will be available for download on Xbox Live Arcade for Xbox 360 beginning Wednesday, December 6, after 0800 GMT (1:00 a.m. PST).
Independent developer Naked Sky Entertainment created “RoboBlitz” using the latest in game technology to deliver an innovative, high definition experience. “RoboBlitz” is a fast-paced, 3D action game with unique physics, inventive gizmos, creative weapons, and robotic characters. Players take on the role of Blitz, a multi-talented robot who must activate an aging space cannon to save his world from a band of maladjusted space pirates. Set in seven distinct environments, RoboBlitz features 19 levels of puzzle-solving and high-intensity action.
“RoboBlitz” will be available worldwide for 1200 Microsoft Points.
[/quote]
With the release of RoboBlitz, comes the first (to my knowledge) full implementation of procedural texture framework, allowing for an UE3 based game to make it under 50MB. I've said it before and I'll say it again, if these guys can get all this under the maximum size requirements, can we please get a little less complaining from other developers about the requirement? (I'm looking squarely at Q Entertainment here).
The only hint of rain on the RoboBlitz parade is the fact that we already know that multi-player is going to come later as DLC
Thanks to both JDUDE11 and Borlog_2005 for the heads up.
Comments
Measure76
23717
I don't know if I'll buy this or not. Definately try out the demo, maybe they'll sell me on it.
As for the 50MB limit, it is a serious issue as 'casual' games continue to grow in size. Procedurally generated content or not, 50MB can still be pretty limiting.
I think a lot of us see the writing on the wall that retail games are eventually going to be available for download on our consoles, even if we have to wait for the xbox 4000. And the 50MB limit on XBLA titles in some respects is slowing down the progress in that direction.
But it's up to Microsoft as to when they want to start requiring the purchase of a hard drive just to download XBLA content.
Measure76
23717
I've played the training level... At first I was a bit put off by the camera not following behind me, but then I found the "Glam Cam" setting and things were better.
Not sure what "Glam Cam" has to do with following, but whatever.
I haven't had a chance to really play through any of the demo levels yet.
Tomacco
22869
I've only been able to fool around with it for about 10 minutes, but I'm pretty sure I'll be buying it.
I was initially worried that it would build on the UE3 engine, and make this game yet another third person shooter. While the first ones don't really tax the brain in any way at all, I'm really liking them.
Here's hoping that the rest of the game continues on this path.
Hexxagonal
23061
no seriously though, i played the PC demo and it is REALLY good. I just wanted the leaderboards and such so I waited for the 360 version.