Mutant Storm Empire: Gimme!

I was a late arrival to the Mutant Storm Reloaded party. To be honest, I bought the game while I was chasing achievements for the Old Spice Experience Challenge. But once the contest had finished, I still played Reloaded obsessively.

Originally, I had avoided the game because I was so enamored of Geometry Wars: Retro Evolved (it's still the game played for the most days overall). I could not have imagined cheating on my beloved Geo Wars, especially with a game like Reloaded which seemed so derivative.

Boy was I wrong. Mutant Storm Reloaded adds a beautiful mix of strategy to the staples of twitch gameplay. That combo sinks its hooks into you and never lets you go.

More fanboyish babbling and the real reason for this post after the hop.

Before buying Reloaded I had actually already played the first few levels of Mutant Storm Empire at DigitalLife in NYC back in October 2006. Empire eliminates the loading between levels by adding a series of corridors, through which you pass from level to level. It is a stroke of genius which makes the gameplay even more frenetic and fun. With that little taste of Empire, my Mutant Storm fanboyism was born.

At that point, Empire already seemed so polished, so slick, that I considered forgoing a Reloaded purchase and just getting Empire when it arrived. But the wait for Empire has dragged on and on since then with little to no news about the progress of the game.

I was craving Empire so much that I just broke down and bought Reloaded in an effort to ease my pain (and earn some achievements). And it did help relieve the pain of waiting, but it also intensified my desire for Empire.

We still don't know why a game that looked so great (albeit, just the first few levels) has been MIA for so long. We still don't know when Empire is actually coming out, but at least we've got some new videos. The only problem is that these videos just make the wait even more painful (in a good way though).

Video 1 (HD link, SD version here)

  • 0:08 - Corridor boss battle
  • 0:18 - Corridor sequence
  • 0:22 - Death (So fast you almost don't notice it and the action never stops. Almost like Hit Points rather than lives. Looks good to me.)
  • 0:26 - Fish battle! (Notice the bar at the bottom showing you exactly how much life the fish has left.)
  • 0:33 - Corridor Sequence 2
  • 0:39 - Standard style level
  • 0:42 - Mini-bosses
  • 0:51 - Weapon Activation (This seems to be driven by the blue bar to the right of the HP/life counter and can be activated at will once full.)
  • 0:56 - The lovable Pom Pom mascot

Video 2 (HD Link, SD version here)

  • 0:03 - Standard style level with heat-seeking bombs
  • 0:11 - Face off against a boss spewing multi-colored ooze
  • 0:16 - Level filled with environmental obstacles
  • 0:22 - Level with rolling environmental obstacles (Notice that one of the obstacles is slowed by shooting at it around 0:25.)
  • 0:27 - A motion-limited level with those rotating lasers (Those can be so hard! Super weapon is activated here too.)
  • 0:30 - The mascot again

[via GameTrailers, thanks Hexx]

Comments

Those vids look great. One

Those vids look great. One question Lunar, are there enemies in the corridors that link the levels?

The only reason why I don't

The only reason why I don't own MSR right now is because I'm waiting for MSE instead.

Granted, MSE was announced like a year ago. This is the most I've seen of this game in a long time. =P

You can see the corridor

You can see the corridor battles in the first video. The answer is a resounding YES! You must fight your way from level to level. It really flows amazingly well (at least the build I played months ago did...and I can't imagine the game got worse).

Maybe the delay was to fill up more space with the new 150MB rule.

Oh, and I forgot to say that
Oh, and I forgot to say that if you saw screens of this a long time ago (I saw some a year ago) you may notice that the HUD is totally redesigned and has a ton more info on it! Still trying to figure out exactly what the number in the middle means. (It counts down the number of enemies on screen I think...but I'm not sure at all.)
Nice
Those vids look great! I'm sure the game is just as hard as Reloaded - hopefully the difficulty ramp ist slightly tuned down for folks like me who want to enjoy more of the game without bringing bountiful supply of skill to the table.
Can't wait! This looks
Can't wait! This looks really fun!
I still can't even GET to

I still can't even GET to blackbelt difficulty, let alone get that damn achievement for beating the game on blackbelt.

I did think that the way the difficulty scales in certainly interesting in Reloaded and it certainly adds replay value. But I could also go for a "I kinda suck right now because I'm tired but I still wanna play it" mode. LOL.

Looks lovely!I haven't

Looks lovely!

I haven't played Mutant Storm Reloaded either (though I have a boxed version of the original Mutant Storm for the PC - great game, though I secretly prefer Space Tripper...).

That looks awesome!

That looks awesome! There's a lot more variety to the art, level design, and enemy behavior than in the last game. No wonder it's taking so long. Is Pompom still just 2 guys?

I noticed there's no indicator of belt in the videos. I wonder if that feature was scrapped.

I figured out the number in the middle though. It's a counter for when you get the 10x combo bonus. It starts at the number of enemies you need to kill to get the bonus and counts down with each consecutive kill until it hits zero and the bonus score shows up. Or it resets when a different enemy type is killed.

It looks really well done,

It looks really well done, but I may have to pass on this one.

Mustant Storm Reloaded is really well done, but I am really bad at it. If it wasn't for tally mode I wouldn't have even seen the final levels yet.

With the anticipation of

With the anticipation of Empire, I went and loaded MSR up. Amazing what a break can do. Managed to get myself the Brown Belt achievement.

I know what you mean. It's
I know what you mean. It's one of those games where you can have a synthesis moment while away from the game without realizing and then be so much better when you come back.
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