Playstation 3 Fanboy has performed an interview with Udon Comics about their work in Super Street Fighter II HD Remix. It really is quite amazing what they have done to the Street Figher graphics with the new re-envisioning of the title. Below is one of the better questions from the interview.[quote]Certainly, there must be a lot of work involved with this remix. How much art is going into the game?
Our art crew was asked to redesign each character sprite based on the artwork of Edayan, one of Capcom's most respected artists. Our job is to create character model design sheets for the sprite animators to follow.
The game is an exact port of SSF2T, so the hit boxes and poses must be identical, even while the detail and resolution are increased to approximately 4.5 times the original. Along with character sprite designs, we're redrawing and painting each stage background to match the enhanced resolution.
In addition to the characters and stages, our art team is creating brand new artwork for the in-game intro, character selection and endings in the style of our popular Street Fighter comic. The project is a massive undertaking, far more extensive than our work on Capcom Fighting Jam.[/quote]
If you hate those smarmy sites, people like to call "blogs" (yuck) and avoid them under all circumstances (I know I do) then you will be pleased to learn the following: you can finally get your Super Puzzle Fighter II Turbo HD Remix news straight from the corporate marketing team at Capcom.
That's right, the official site is now open for business and sports a synopsis, screens, videos, and wallpaper downloads. Of course, the site also seems to take issue with scrolling down (huh?) but we won't let that sully our love for SPFIITHDR. Oh no. We will lap up any and all scraps of info on this puzzlicious game we can get our hands on. Mmm...puzzlicious.
Remember the Capcom blog that we told you to keep an eye on. Well, apparently we should have taken our own advice a bit more seriously. Lost in the deluge of post-E3 news was this little tidbit about Super Puzzle Fighter II Turbo HD Remix:
Wrapping it up could mean almost anything (from going gold to submitting for certification to polish work) so we can't put a real time frame on the arrival. But, anything in the realm of "very soon" certainly sounds promising and they did say they were working hard for a July release.
And while you're reading the blog, check out their sneak peek at the upcoming SPFIITHDR themes they will be releasing. (And they also released a new Chun-Li/Sakura wallpaper; part of which is seen here.)
[via Capcom Digitial Blog]
I took some time to finally look over the current state of achievement coverage for unreleased XBLA games over at xbox360achievements.org and here's a summary of what I found:
ESRB Watch June 2007:
Not to be outdone by the USK, the ESRB has finally given us some information we can use. Undertow, Super Puzzle Fighter II Turbo HD Remix, and Spyglass Board Games have all received ratings. Undertow comes in at E10+ and the other two come in at E.
In addition, a cursory glance (read: I spent way too much time looking through the site) at the ESRB website also garners the following games that have been rated but have not been released:
Mutant Storm Empire
Tempest
Asteroids/Asteroids Deluxe
Spyglass Board Games
Undertow
Super Puzzle Fighter II Turbo HD Remix
Tron
Discs of Tron
Super Contra
Track & Field
Wing Commander Arena
Missile Command
StreetTrace: NYC
Lumines Live! Artist Pack: Madonna "Sorry"
Fatal Fury Special
Cyberball 2072
I am so tired right now I cannot process if any of those names are new or even if those have already been released and I missed it. Or maybe they are full retail titles? Anyone like to tell me if that list is valuable in any way? Thanks.
[via the ESRB, thanks, JDUDE11]
The official Capcom digital blog has made a new post stating that the team is working hard on a July release date for Super Puzzle Fighter II Turbo HD Remix and that they plan on having a producer blog about the game shortly. To quench our immediate thirst they have created a desktop wallpaper of Ken and Ryu at 1280x1024 and 1920x1200 resolutions.
[Via DaKing240]
Gamasutra has an interview with Christian Svensson of Capcom (who sports the swanky title of Senior Director of Strategic Planning & Research) which touches upon the upcoming release of Puzzle Fighter II Turbo HD.
There are two nuggets of information regarding Puzzle Fighter: First, Puzzle Fighter will be released simultaneously on XBLA and PSN (first time that's ever happened). Second, they will cost the same on both platforms.
Smartly, Capcom dodged a pricing flame war. Lucky for us, on day one we can still battle over which system is the best at running 2D puzzle-based fighting games.
Now, if only they would tell us when this magical synergy will occur and how much it will set us back.
[via Gamasutra] (Find the deets under "On Multi-SKU Digital Downloads")
Do you like the idea of a Smash T.V., Team Fortress 2 mashup with a hint of Magic: The Gathering style collecting and customizing? Then read on!
Capcom recently announced it (amongst many others at their Gamers Day) and now Worthplaying has posted a short preview of Rocketmen: Axis of Evil with screenshots galore. The game, developed by A.C.R.O.N.Y.M. Games and slated for release on XBLA and Playstation Network this Fall, is described as a sci-fi arcade shooter sporting Geo Wars style controls. The main attractions: Customization of your Space Pirate, miniature Team Fortress 2 style cel-shaded characters, and up to four player online and offline co-op.
For your edification: The game derives from a Constructible Strategy Game, or CSG, created by WizKids. What is a CSG? Don't ask me or Worthplaying, ask wikipedia, and then go to WizKids' site and prepare to feel really geeky.
[via Worthplaying]