Continuing on the current trend of developers announcing their release dates before Microsoft's Monday updates, Capcom has announced that Rocketmen®: Axis of Evil will be hitting the service next week (March 5th).
While this may not be my most anticipated Capcom title, the 4 player online definitely puts this on my to-buy list. Here's the official Product Description to hold you over:
WizKids®’ popular constructible strategy game comes to Xbox LIVE® Arcade and PLAYSTATION®Network this fall with Rocketmen: Axis of Evil. In this arcade shooter, players will join the heroes of the Alliance of Free Planets in their white-knuckled, frenzied struggle to free the Solar System from the tyrannical grip of the Legion of Terra. Up to four players will be able to cooperatively shoot their way through multiple levels, powering up their weapons, picking up bonuses and laying waste to anything that moves.
Capcom has got some new footage of Rocketmen: Axis of Evil up on the official site. It's definitely worth a look if you like the frantic action of a Smash TV, the weapons of a Contra, and the idea of 4-player co-op.
Rocketmen appears chock full of non-stop action and screens filled with bullets. Surely the game will look great on a nicely-sized HD screen but (with everything going on) I wonder how it will translate for the non-HD crowd. Opinions?
[via Capcom]
In a move shouldn't have been surprised by this, given Capcom's current and future presence on the service(s), Bionic Commando will be swinging his way on to XBLA and the PSN. According to Japanese magazine Fatitsu, we will be getting a graphical update as well, a la Street Fighter and Puzzle Fighter.
While the details are still a little sketchy, I know of at least a couple of people who were on the fence about picking up a 360 who this will certainly push them into doing so. It's amazing how many people who finally are swayed by some of the retro-remakes that people seem to complain about.
As a side note, is their anyone out there that still thinks that it's not just a matter of time before Capcom announces the boy in blue himself will be gracing us with his presence?
[via The Asylum also known as NeoGAF]
Here we are ladies and gents, more screens for an upcoming XBLA game. On the docket today: Rocketmen: Axis of Evil.
I kid Capcom about the lack of actual gameplay shots (of the nine I think only one of them qualifies) but overall the game is looking pretty slick. And to their credit I would imagine that the cutscenes are in-engine. If you wanna see gameplay shots, refer to our earlier screen set or (if you prefer) just make your own snap judgements below.
I gather this game isn't going to make the semi-announced October target. But will the extra wait be worth it?
[via Capcom Unity]
First up, Super Street Fighter II Turbo HD Remix footage.
The footage is cell-cam so it's not great but it does at least give the impression that your beloved Street Fighter II Turbo has not been mutilated. It's still the same thing, but with a nice new coat of paint. I must say that the HD sprites and the lack of additional animation frames looks odd to me even though it looks very "pure".
Next, the Talisman Trailer.
I guess this is what Svensson was talking about when they said they were planning on saying more soon. If you're more in the still image mood, try some concept art. But no matter your mood, you'll still have to wait until 2008 to get your hands on this one.
Oh, and in case you missed my update, a video of Commando 3 is waiting for you. And it doesn't look half bad.
Apparently Street Fighter 4 wasn't the only thing at Capcom's Gamers Day in London. They also quietly announced the development of Commando 3 for (you guessed it) XBLA and PSN.
Backbone Entertainment's Emeryville studio (jeez, Backbone, give some other devs a chance) is on development duty. Apparently the game will be based on the 80s quarter-guzzler. But this time we'll have 3-player online co-op so you don't have to smell your gaming partner. Thank you broadband!
And there was much rejoicing. Yay...
[via Eurogamer, thanks Dirty Whirlwind]
[Update]: A video added for your viewing pleasure. It does look very Assault Heroes and twin-stick contol seems like the only likely control method they implemented. (thanks, prym3)
I hate to be the messenger of sad tidings...so I won't be. I'll let our new favorite corporate mouthpiece (Christian Svensson of Capcom) do the talking for me.
We'll announce a time period soon [for Talisman's release], but to set some expectations, it won't be in this calendar year. The game is coming along but truth be told, it's probably going to be a bit later than we'd originally anticipated.
There you have it. Talisman won't be gracing our consoles for the next couple months. On the plus side, Svensson did say that rule variants will be available including some of Capcom's own devising. Does that temper the bad news a bit?
I guess if you're still upset you might just have to play the (gasp) analog version for the rest of the year.
[via Capcom Forums, thanks again prym3]
After a flurry of activity and information about Rocketmen: Axis of Evil back in August, Capcom has been very quiet about the game.
However, the refreshingly forthwright Christian Svensson (Sr. Director of Strategy at Capcom) has blessed us with more knowledge. And what's better, it's about the release date. On the Capcom forums he says:
Release, worldwide, cross platform is targeting mid-late October (slightly later than originally envisioned as we've decided to do full localization for Europe) however we need to find a window where both XLA and PSN can prop as near simultaneously as possible, which doesn't always work on our schedule. So long story short, it could be a bit later due to factors out of our control.
Sounds like we'll be playing this game within the month. And finally a bit of news that is positive for Europe (as opposed to the usual contest/free game that you unfortunates don't get) -- full localization. Cause to celebrate?
[via Capcom Forums, thanks prym3]
Are you one of those freaks that knows "more than is humanly and/or sanely possible about [Super Street Fighter II Turbo]?" If so, you'll be glad to know that players of your dedicated breed will be invited to Capcom to play XBLA's upcoming Super Street Fighter II Turbo HD Remix just to make sure that the game feels right.
There will be no added frames in the animations, no new timing, no new hitboxes. All will be right and fair and just in the world (unless you suck at the game like I do). You can all breathe a sigh of relief.
But that bit of news is really just one piece of a short and sweet interview about SSFIITHDR over at Xbox360Fanboy. Check it out.
But the main question I have is this: has any game ever been remade more than Street Fighter II?
[via X360F]